![]() Failure to choose a quadrant before an on-screen timer runs out results in a sub-game being chosen at random. If the player fails the game and loses a life, they are taken back to this selection screen and an icon representing that game is now visible. The sub-game in each quadrant is not known to the player until it is selected. The player must choose a quadrant, each of which corresponds to a different sub-game. Īt the start of each level, the player is taken to a "Game Grid" selection screen divided into four quadrants. The game supports two players alternating. Most of the 12 levels are named after programming languages: RPG, COBOL, BASIC, FORTRAN, SNOBOL, PL1, PASCAL, ALGOL, ASSEMBLY, OS, JCL, USER. ![]() The goal of the game is to score points and advance through the game's twelve levels by completing each of the sub-games. In general, the player controls Tron, either in human form or piloting a vehicle, using an eight-way joystick for movement, a trigger button on the stick to fire (or slow down the player's light cycle), and a rotary dial for aiming. Tron consists of four sub-games based on events and characters in the movie. A number of other licensed Tron games were released for home systems, but these were based directly on elements of the movie and not the arcade game. Tron was followed by a 1983 sequel, Discs of Tron, which was not as successful. The game consists of four subgames inspired by the events of the Walt Disney Productions motion picture Tron released earlier in the summer. Tron is a coin-operated arcade video game manufactured and distributed by Bally Midway in 1982.
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